/* Default Palview4 Magazine CSS file -- January 28, 2003 */

/*
   Only the material that p4 inserts into your magazine should be
   dealt with here, such as a game index, a crosstable, a static
   game, etc. All the other Html and the CSS that goes along with
   it are your responsibility. (Things like BODY {} declarations.)
   While you could edit this CSS file to include the CSS for your
   own things, it is probably best to keep it separate in your own
   CSS file, like 'mymagazine.css'. Then you can add the LINK to
   your own CSS file into the template with:

   <HTML>
   <HEAD>
   <TITLE>En Passant 64</TITLE>
   <LINK REL='stylesheet' HREF='mymagazine.css'>
   </HEAD>
   <BODY>

   P4 will add the link to this 'p4magazine.css' file to your final
   output magazine for you.
*/

/* border types are: Value: none | dotted | dashed | solid | double | groove | ridge | inset | outset */

/* ---------------------------------------------------------------- */
/* This section is for the game links */

/* our links are placed in an unordered list using an arrow image */

UL.gm { list-style: url(../../pw/sym/parrow.gif) outside disc;}

/* to control spacing between multiple links we use */

.gm LI {padding:2;}

/* since our list items are in fact links we set link properites */

.gm A {color:black; background-color:#E9D9C6; text-decoration:none; font-weight:bold;  font-size:10pt; font-family: "Verdana", sans-serif;} 

.gm A:hover {color:red; text-decoration:none;}

/* ---------------------------------------------------------------- */
/* This section is for the indices */

/* first, the table containing the index */

.pgxb {border-style:solid; border-color:black; border-width:1px; padding:0; background-color:white; width:95%;}

/* game numbers are links to replayable games */

DIV.pgx A:visited {color:blue; text-decoration:none;}
DIV.pgx A:link {color:blue; text-decoration:none;}
DIV.pgx A:hover {color:red; text-decoration:none;}

/* index headings: Game Index or Opening Index */

DIV.pgx H1 {margin: 0px; padding:0.10em; text-indent:1em; text-align: justify; font-size: 16pt; font-style: italic;}

/* game index subheadings: Used for each letter in alphabet A .. Z */

DIV.pgx H2 {margin: 0px; padding:0.10em; padding-top:0.5em;font-size: 12pt; font-weight: bold;}

/* the actual entries in each index written as Html paragraphs */

DIV.pgx P {margin: 0px; padding:0.10em;
            font-family: Verdana, Arial, sans-serif; font-size: 10pt;
            font-weight: normal; color: black;}
/* ---------------------------------------------------------------- */
/* This section is for the crosstables */

/* first, the table containing the crosstable */

.pgcb {border-style:solid; border-color:black; border-width:1px; background-color:floralwhite;
font-family: "Georgia", serif; font-size: 10pt; text-align:center; color: black;}

/* this is used to provide space left & right for each 'cell' */

DIV.pgc TD {padding-left:5; padding-right:5;}

/* this is for the 2nd row, where all the round numbers are */

.crow {font-size:8pt; background-color:#E9D9C6;}

/* this is for game scores linked to replayable games */
/* (note that we use bold so that linked games stand out */

DIV.pgc A:visited {color:gray; text-decoration:none; font-weight: bold;}
DIV.pgc A:link {color:black; text-decoration:none; font-weight: bold;}
DIV.pgc A:hover {color:red; text-decoration:none; font-weight: bold;}

/* ---------------------------------------------------------------- */
/* This section is for diagrams (including those in static games) */

/* first the board border */
.pgbb {border-style:double; border-color:black; border-width:4px; padding:1;}

/* Board Caption */

.pt { text-indent: 0em; text-align: center; font-family: Verdana, Arial, sans-serif; font-size: 10pt; font-weight: bold; color: black; white-space:pre;}
/* ---------------------------------------------------------------- */
/* This section is for static games */

/* the entire static game is inserted into a outer table */

.pgob {border-style:solid; border-color:black; border-width:1px; padding:0; background-color:white; width:95%;} /* floralwhite */

/* Palview Game Move DIVision & Palview Game Info DIVision */

DIV.pgm P  {margin: 0px; padding:0.10em;}
DIV.pgi P {margin: 0px; padding:10pt; text-indent:0em;}

/* text-indent:0em was need above otherwise the 1em from BODY P is applied and throws out the postioning of the flags */

/* first we will do the game infobox (DIV. pgi) */
/* first is the infobox border itself */

.pgib {border-style:ridge; border-color:black; border-width:2px;background-color:white;}

/* Palview Player Names (PGN Tags White & Black) */

.pplay {font-family: Verdana, Arial, sans-serif; font-size: 10pt; font-weight: bold; color: black; text-align: left;}

/* Palview Player Title (PGN Tag) */

.ptitle {font-family: Verdana, Arial, sans-serif; font-size: 10pt; font-style: italic; font-weight: normal; color: black;}

/* Palview Player Elo Rating (PGN Tag) */

.pelo {font-family: Verdana, Arial, sans-serif; font-size: 10pt; color: black;} /* was 12pt */

/* Palview ECO Code (PGN Tag) */

.peco {font-family: Verdana, Arial, sans-serif; font-size: 10pt; font-style: italic; text-align:right; font-weight: bold;}

/* Palview Event (PGN Tags Event & Site & Date & Round) */

.pevent {text-align: center; font-family: Verdana, Arial, sans-serif; font-size: 10pt;}

/* Palview Opening -- PGN Tags: Opening, Variation, & Subvariation */

.popen {font-family: Verdana, Arial, sans-serif; font-size: 10pt; font-style: italic;text-align: left;font-weight:bold;}

/* now we will do the game move section (DIV. pgm) */

/* Palview Game Intro (Special case where a comment {...} appears before an actual game move. The comment is treated as a game intro.) */

.pintro {text-indent:1em; text-align: justify; font-family: Verdana, Arial, sans-serif; font-size: 10pt; font-style: italic; font-weight: normal;}

/* Palview Moves -- for the actual game moves */

.pm {text-indent: 0em; text-align: justify; font-family: Verdana, Arial, sans-serif; font-size: 10pt; font-weight: bold; color: black;}

/* Palview uses EM Html Tag for variation moves in static games */

DIV.pgm .pc EM {color:green; font-style:normal;}
DIV.pgm .pc2 EM {font-style:italic;}

/* Palview Commentary (including Variation Sequences) */

.pc, .pc2 {text-indent:1em; text-align: justify; font-family: Verdana, Arial, sans-serif; font-size: 10pt; font-weight: normal;}

/* Figurine -- Used to Transform Commentary 'moves' to Figs */

.pf {font-family: LinaresFigurine, ZurichFigurine, Zurich New, HastingsFigurine; font-style: normal;}

/* Palview Annotator */

.panno {font-family: Verdana, Arial, sans-serif; font-size: 10pt; font-style: italic; font-weight: bold; color: black;}


